An infrastructure for interactive environments

dc.contributor.advisorKing, Scott A.
dc.contributor.authorDo, Dat Quoc
dc.contributor.committeeMemberMahdy, Ahmed
dc.contributor.committeeMemberSheta, Alaa
dc.date.accessioned2017-11-01T20:36:12Z
dc.date.available2017-11-01T20:36:12Z
dc.date.issued2017-08
dc.descriptionA thesis Submitted in Partial Fulfillment of the Requirements for the Degree of MASTER OF SCIENCE in COMPUTER SCIENCE from Texas A&M University-Corpus Christi in Corpus Christi, Texas.en_US
dc.description.abstractWe present an infrastructure for interactive environments. The result of our implementation is a fast and reliable system used to recognize and track people in indoor surroundings. The system is aware of the location and identity of people, then can interact with the human or monitor their activity. Our system is combined with three main components, which are body tracking, face recognition, and the controller. The controller is responsible for collecting and matching the information from body tracking and face recognition, and give command signals to interaction and monitoring modules. To ensure the system works effectively, it is required to meet two conditions. First, the tracking and the recognition modules need to be fast and accurate. Second, there is a method to match faces with bodies efficiently. Our work provides solutions for those demands. The system deploys RGB cameras and Kinect depth sensors to obtain human information as the input. Overall, the people recognition-tracking of the system works at around 10 fps, and the system can make some basic interactions.en_US
dc.description.collegeCollege of Science and Engineeringen_US
dc.description.departmentComputing Sciencesen_US
dc.format.extent41 pages.en_US
dc.identifier.urihttp://hdl.handle.net/1969.6/5621
dc.language.isoen_USen_US
dc.rightsThis material is made available for use in research, teaching, and private study, pursuant to U.S. Copyright law. The user assumes full responsibility for any use of the materials, including but not limited to, infringement of copyright and publication rights of reproduced materials. Any materials used should be fully credited with its source. All rights are reserved and retained regardless of current or future development or laws that may apply to fair use standards. Permission for publication of this material, in part or in full, must be secured with the author and/or publisher.en_US
dc.rights.holderDo, Dat Quoc
dc.subjectAwarenessen_US
dc.subjectFace Recognitionen_US
dc.subjectHuman Interactionen_US
dc.subjectInfrastructureen_US
dc.subjectInteractive Environmenten_US
dc.subjectPeople Trackingen_US
dc.titleAn infrastructure for interactive environmentsen_US
dc.typeTexten_US
dc.type.genreThesisen_US
thesis.degree.disciplineComputer Scienceen_US
thesis.degree.grantorTexas A & M University--Corpus Christien_US
thesis.degree.levelMastersen_US
thesis.degree.nameMaster of Scienceen_US

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